During the early phases of the program, shortly after the Kickstarter was successfully funded, Shroud of the Avatar held a series of Unity Scene Jams.
In it, they invited anyone interested in participating, to construct a Shroud of the Avatar scene using Unity, the same game development engine they are using to create the game.
The community was given a theme, and 48 hours to re-imagine it in Unity.
I competed in the first and fourth of these competitions. Here are my entries:
Exploring The Rift
For the first Unity Scene Jam challenge we were tasked to create a scene that included a lunar rift situated on a plateau (or on top of a very steep hill) surrounded by the ruins of an ancient town or village.
Community member Elbregan (whom I had just met 2 weeks earlier) and I worked feverishly to create a concept and deliver it by the 48 hour deadline.
There were many obstacles to overcome: working remotely, with unfamiliar tools and an unknown partner on an epic time crunch.
Despite this we came in second place for our entry which we called, Exploring the Rift.
NOTE: The scene currently works in Mozilla Firefox, Microsoft IE and Apple Safari. Chrome not supported as they have removed support for NPAPI.
The Caves Of Solace
For the fourth and final 48 hour challenge participants were asked to take one of Concept Artist Stephen Daniele’s drawings and create a scene that captures its essence and beyond.
I chose his “Cave” concept and created what I called, The Caves of Solace.
Some of the features of this scene include combat with skeletons, and footstep sound effects that change depending on the surface you are walking on. Even the monsters steps can be heard giving the player audio queues of their presence and proximity.
NOTE: The scene currently works in Mozilla Firefox, Microsoft IE and Apple Safari. Chrome not supported as they have removed support for NPAPI.